Missile Multiplication II
(Alteration, Evocation)

Range:  0
Components:  V, S
Duration:  One fifth round
Casting Time:  6
Area of Effect:  Missile touched
Saving Throw:  None

A missile must be fired within the next twelve seconds. This spell makes 3d6 missiles out of one. Unlike the 4th-level version, the 5th-level version of this spell will multiply "abnormal" missiles, like poison darts, ballista bolts, catapult rocks and other such things. All other effects are similar to the spell of fourth level. The possibility of using lethal poison is at the DM's option.

